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andrew murphy // bringing a design perspective to business

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andrew murphy // bringing a design perspective to business

andrew murphy // bringing a design perspective to business

andrew murphy // bringing a design perspective to business

andrew murphy // bringing a design perspective to business

andrew murphy // bringing a design perspective to business

andrew murphy // bringing a design perspective to business

andrew murphy // bringing a design perspective to business

andrew murphy // bringing a design perspective to business

Prototyping & VFX

Both visual prototyping and visual effects I use to set set vision and direction for work. While a great deal of my work ends up in the prototyping space, what I've shared below is far upstream in the progression of a project when ideas are still rough enough where every person may envision something different unless a concrete vision is provided to respond to. Because of this the prototyping work here is all early stage work without much polish or shine — just enough for everyone to hold a shared vision of what could be. My visual effects work I use most often for augmented reality prototyping, but I also incorporate VFX into my motion and design work whenever needed, however the collection of work below is focused on demonstrating AR outcomes in early stage development. 

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